Sector T


Part of a 4 person group effort over 3 months, Sector T is a platfomer based puzzle game with action elements; set in a utilitarian test facility, the player is left stumbling in a sealed room as they try to remember how they got here…

As Lead Artist, I was in charge for the majority of the art development, including concept art; animations; sprites and tilemaps. I was also tasked with establishing the general visual direction of the game, in particular it’s gritty atmosphere. This project was also where I first experimented with elements such as Inverse Kinematics, leading to the automation of weapon holding animations.

As an assisting programmer as well, I programmed the original Telekinesis script that would later be built upon for the rest of development; as well as designing and developing the entirety of the final boss level, including sprites, mechanics, and cutscenes.

 
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